It may be a question in advance but I wonder what to use instead of UILocalNotification
in iOS10. I am working on an app which has deployment target iOS8 so will it be ok to use UILocalNotification
?
Yes, you can use UILocalNotification
, old APIs also works fine with iOS10, but we had better use the APIs in the User Notifications framework instead. There are also some new features, you can only use with iOS10 User Notifications framework.
This also happens to Remote Notification, for more information: Here.
New Features:
- Now you can either present alert, sound or increase badge while the app is in foreground too with iOS 10
- Now you can handle all event in one place when user tapped (or slided) the action button, even while the app has already been killed.
- Support 3D touch instead of sliding gesture.
- Now you can remove specifical local notification just by one row code.
- Support Rich Notification with custom UI.
It is really easy for us to convert UILocalNotification
APIs to iOS10 User Notifications framework APIs, they are really similar.
I write a Demo here to show how to use new and old APIs at the same time: iOS10AdaptationTips .
For example,
With Swift implementation:
import UserNotifications
/// Notification become independent from UIKit import UserNotifications
request authorization for localNotification
let center = UNUserNotificationCenter.current() center.requestAuthorization(options: [.alert, .sound]) { (granted, error) in // Enable or disable features based on authorization. }
schedule localNotification
update application icon badge number
@IBAction func triggerNotification(){ let content = UNMutableNotificationContent() content.title = NSString.localizedUserNotificationString(forKey: "Elon said:", arguments: nil) content.body = NSString.localizedUserNotificationString(forKey: "Hello Tom!Get up, let's play with Jerry!", arguments: nil) content.sound = UNNotificationSound.default() content.badge = UIApplication.shared().applicationIconBadgeNumber + 1; content.categoryIdentifier = "com.elonchan.localNotification" // Deliver the notification in 60 seconds. let trigger = UNTimeIntervalNotificationTrigger.init(timeInterval: 60.0, repeats: true) let request = UNNotificationRequest.init(identifier: "FiveSecond", content: content, trigger: trigger) // Schedule the notification. let center = UNUserNotificationCenter.current() center.add(request) } @IBAction func stopNotification(_ sender: AnyObject) { let center = UNUserNotificationCenter.current() center.removeAllPendingNotificationRequests() // or you can remove specifical notification: // center.removePendingNotificationRequests(withIdentifiers: ["FiveSecond"]) }
Objective-C implementation:
import UserNotifications
// Notifications are independent from UIKit #import <UserNotifications/UserNotifications.h>
request authorization for localNotification
UNUserNotificationCenter *center = [UNUserNotificationCenter currentNotificationCenter]; [center requestAuthorizationWithOptions:(UNAuthorizationOptionBadge | UNAuthorizationOptionSound | UNAuthorizationOptionAlert) completionHandler:^(BOOL granted, NSError * _Nullable error) { if (!error) { NSLog(@"request authorization succeeded!"); [self showAlert]; } }];
schedule localNotification
update application icon badge number
UNMutableNotificationContent *content = [[UNMutableNotificationContent alloc] init]; content.title = [NSString localizedUserNotificationStringForKey:@"Elon said:" arguments:nil]; content.body = [NSString localizedUserNotificationStringForKey:@"Hello Tom!Get up, let's play with Jerry!" arguments:nil]; content.sound = [UNNotificationSound defaultSound]; // 4. update application icon badge number content.badge = [NSNumber numberWithInteger:([UIApplication sharedApplication].applicationIconBadgeNumber + 1)]; // Deliver the notification in five seconds. UNTimeIntervalNotificationTrigger *trigger = [UNTimeIntervalNotificationTrigger triggerWithTimeInterval:5.f repeats:NO]; UNNotificationRequest *request = [UNNotificationRequest requestWithIdentifier:@"FiveSecond" content:content trigger:trigger]; /// 3. schedule localNotification UNUserNotificationCenter *center = [UNUserNotificationCenter currentNotificationCenter]; [center addNotificationRequest:request withCompletionHandler:^(NSError * _Nullable error) { if (!error) { NSLog(@"add NotificationRequest succeeded!"); } }];
Go to here for more information: iOS10AdaptationTips.
updated
Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'time interval must be at least 60 if repeating'
let trigger = UNTimeIntervalNotificationTrigger.init(timeInterval: 60, repeats: true)
Apple have done it again, the correct implementation is: AppDelegate.swift
if #available(iOS 10.0, *) {
let center = UNUserNotificationCenter.currentNotificationCenter()
center.requestAuthorizationWithOptions([.Alert, .Sound]) { (granted, error) in
// Enable or disable features based on authorization.
}
} else {
// Fallback on earlier versions
}
and don't forget to add
import UserNotifications
Local Notifications for iOS
10 in Objetcive-C
If you are programming for a while I am sure you are familiar with the UILocalNotification
class, and right now with the arriving of iOS
10 you can see that UILocalNotification
is been deprecated. For a detailed implementation visit this blog post
swift 4
if #available(iOS 10.0, *) {
let center = UNUserNotificationCenter.current()
center.requestAuthorization(options: [.alert, .badge, .sound]) { (granted, error) in
// Enable or disable features based on authorization.
}
} else {
// REGISTER FOR PUSH NOTIFICATIONS
let notifTypes:UIUserNotificationType = [.alert, .badge, .sound]
let settings = UIUserNotificationSettings(types: notifTypes, categories: nil)
application.registerUserNotificationSettings(settings)
application.registerForRemoteNotifications()
application.applicationIconBadgeNumber = 0
}
MARK: - DELEGATES FOR PUSH NOTIFICATIONS
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
let installation = PFInstallation.current()
installation?.setDeviceTokenFrom(deviceToken)
installation?.saveInBackground(block: { (succ, error) in
if error == nil {
print("DEVICE TOKEN REGISTERED!")
} else {
print("\(error!.localizedDescription)")
}
})
}
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
print("application:didFailToRegisterForRemoteNotificationsWithError: %@", error)
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : Any]) {
print("\(userInfo)")
// PFPush.handle(userInfo)
if application.applicationState == .inactive {
PFAnalytics.trackAppOpenedWithRemoteNotificationPayload(inBackground: userInfo, block: nil)
}
}
UILocalNotification
(iOS 9) andUNNotificationRequest
(iOS 10) in your code. Use this to test which iOS is running:if (floor(NSFoundationVersionNumber) >= NSFoundationVersionNumber10_0) { \\ run iOS 10 code } else { // run iOS 9 code }
– KoenJan 22 '17 at 15:57